Skip to main content

Modeling Reality with Virtual Worlds


Virtual World have been around for a long time. We have been introduced to them since my generation was little. With games such as Club Penguin where you could interact with your friends, play games, go shopping, do sporting activities all from the screen of your computer. This concept again rose with games such as Minecraft and Lego World. Growing up we get more into and reliant on virtual worlds for enjoyment with video games. Games like call of duty create an entire world of survival. Some benefits, other than for pure enjoyment, of virtual worlds like states in the Forbes article are that “you can use virtual worlds in education, in delivery services, or as an advanced form of telehealth care that offers so much more than videoconferencing. Virtual worlds can give us social connectivity, built-in support groups, and ways to avoid ever being alone again.” This shows the variety of forms virtual worlds can take from education to healthcare. Another benefit is using a virtual word as a practice tool for communication for people who have autism. Like it said in the CNN article, “one benefit is that visitors can practice social interaction and find information about the condition. The graphical representations of real people create a "comfort zone" that can coax users out of their shells and get them communicating with others.” 3-D modeling is also a possibility and soon can be a possibility that could happen in our hands. Since the 3-D modeling would be accessible with just a website and thus can be accessed in a couple of seconds using just our phones. A negative aspect, when talking socially, to virtual worlds being constantly pushing upon us is that the more time we spend on them the less time we spend in the real world. The less time we spend interacting with our family and friends in person. The less time we spend going out of our comfort zone and growing as people. As it is known that it is almost impossible going out of your comfort zone through a comfort screen in the comfort of your own home. We already started to see the future of virtual worlds with VR. Now when we put on a head set it not only looks like we are in a different world it feels like it to. It completely tricks your brain to a point where you can forget where you are.

iReport: 'Naughty Auties' battle autism with virtual interaction by Nicole Saidi, CNN, March 28, 2008. available from:http://www.cnn.com/2008/HEALTH/conditions/03/28/sl.autism.irpt/index.html#cnnSTCText or or Below

After Second Life, Can Virtual Worlds Get A Reboot. April 30, 2013. http://www.forbes.com/sites/dianemehta/2013/04/30/after-second-life-can-virtual-worlds-get-a-reboot/ or Below.

Comments

Popular posts from this blog

Next New

An interesting idea of new media is to create a social network specifically for gamers. The new media platform would have chats for gamers to connect, pages to post pictures or videos of their game content, and a comment and like section to respond to each post. There can even be a facetime-like feature on the social network so gamers can connect and play games together. One interesting feature that the social network can include are stories such as the ones on Snapchat and Instagram. This will create a new media for gamers that contains a good mix of features from Snapchat, Instagram and Facebook. The gaming industry is growing more and more every year, especially professionally gaming. Gamers communicate a lot through their headset, but it would be great if there can be a platform to connect gamers when they are not actually playing video games. Gaming is an expansive industry in need of a new media to make communication easier and better.

Creativity and New Media

I play video games a lot so in my free time I created an em blem that would be displayed every time I play a game. I was able to use many tools available in Call of Duty. The game lets me use hundred of different building blocks and with some help from YouTube, I was able to create this emblem. Through the PS4 Share feature, I was able to screenshot the emblem on my console and email it to myself. I found it extremely interesting how new media gives us tools that can easily show how creative we truly are.

HW Creativity

New media fosters creativity by enabling people the accessibility to share and generate thoughts cheaper and easier. For example, a photographer previously would need to take a photo and display it in a gallery and must pay money to the gallery as well. Now, photographers can share the image on Instagram and millions of people can view the photo in a matter of seconds. Twitter allows people to easily have access to other thoughts. People can view others tweets and respond in their own creative way or lead people to have their own creative thoughts. “The Internet lets people exchange ideas easily and rapidly with large groups, and computing tools let people design new products cheaply.” Companies can even be more creative now through tracking social media activity and monitoring their feedback or responses. New media is making creativity more readily available for everyone. Twitter Serves Up Ideas From Its Followers by CLAIRE CAIN MILLER, the New York Times, October 26, 2009. Avai...